Star Wars: Battlefront II Trial PC Performance Review
Graphical Options and Settings
Published: 13th November 2017 | Source: OC3D Internal Testing | Price: |
Graphical Options and Settings
Star Wars: Battlefront II offers users with plenty of graphical options for players to mess around with, offering users a lot of scalability that will allow the game's graphical quality to be cranked up when using higher-end hardware or lowered for enhanced performance with older hardware.
Like most modern DICE games, Battlefront II comes with three colourblindness modes to make the game easier to play for certain users, with the game offering Deuteranopia, Protanopia and Tritanopia options as well as the game's standard UI colour scheme.
On PC the game's FOV can also be changed from Battlefront II's default field of view of 55 degrees to any value between 44 and 110, giving players plenty of room to adjust the game's FOV to their liking.
The game does offer a DirectX 12 option in the game's graphical options menu, though in this trial version we advise against using it, as with both AMD and Nvidia GPUs we found that the game offered lower levels of performance and presented frequent stutters, though these could be fixed with game updates and/or new driver versions.
Below is a list of every graphical option that the game offers, aside from the game's "UI Quality" setting, which allows gamers to choose between a 1080p or a 4K optimised UI. In our tests, an appropriate UI quality will be used for our tested in-game resolution.
The game comes with four built-in graphical preset, which is what we will be comparing today as part of our game testing. Each preset offers a notable change in the game's graphical quality, though the game does still look very nice when played at sub-ultra graphical settings.
Low | Medium | High | Ultra | |
DirectX 12 | Off | Off | Off | Off |
Field of View | 55 (Default) | 55 (Default) | 55 (Default) | 55 (Default) |
Motion Blur Ammount | 50% | 50% | 50% | 50% |
Filmic Effects | On | On | On | On |
Film Grain | On | On | On | On |
Lens Distortion | Off | Off | Off | Off |
Resolution Scale | 100% | 100% | 100% | 100% |
HUD Scale | 100% | 100% | 100% | 100% |
Texture Quality | Low | Medium | High | Ultra |
Texture Filtering | Low | Medium | High | Ultra |
Lighting Quality | Low | Medium | High | Ultra |
Shadow Quality | Low | Medium | High | Ultra |
Effects Quality | Low | Medium | High | Ultra |
Post Processing Quality | Low | Medium | High | Ultra |
Mesh Quality | Low | Medium | High | Ultra |
Terrain Quality | Low | Medium | High | Ultra |
Terrain Groundcover | Low | Medium | High | Ultra |
Anti-Aliasing | TAA Low | TAA High | TAA High | TAA High |
Ambient Occlusion | Off | Advanced AO | HBAO | HBAO Full |
Most Recent Comments
The lack of these GPUs in our testing is not due to any lack of desire to test them.Quote
Vast majority of people don't have those cards anyway. So does it even matter much? It's not like you don't know where they will end up anyway
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Vast majority of people don't have those cards anyway. So does it even matter much? It's not like you don't know where they will end up anyway
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It'd be nice to see the 56 brought into the lineup at least. While Vega was a bit of let down the 56 at least holds its own and does vary between competing with a 1070 or 1080 depending on the game.
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Far Cry 5 will also be an interesting example since it uses Rapid Packed math.Quote