Total War Warhammer III’s Patch 1.2 delivers more performance and new content

Total War Warhammer III's Patch 1.2 delivers more performance and new content

Patch 1.2 delivers solid improvements to Total War Warhammer III

To be clear here, I have enjoyed playing Total War Warhammer III, even with its flaws. I have put dozens of hours into the game, and I will likely put many more hours into the game in the future. That said, I’d be lying if I said the game didn’t have any issues, but thankfully patch 1.2 has addressed many of my concerns.

For starters, Warhammer III’s patch 1.2 delivers significant performance improvements on the campaign map. When CPU limited at 1080p Ultra settings, the game’s campaign benchmark saw its average framerates shoot up from 63.5 FPS to 75.8 FPS. That’s a performance gain of 19.3%. Not bad for a simple patch. For minimum framerates, we saw a rise from 43 FPS to 55 FPS, which is a gain of 27.9%. That’s huge. 

At 1440p, we saw a notable rise in our minimum campaign framerates, as even our 1440p benchmark results were somewhat CPU-limited. However, at higher resolutions, and during battles, patch 1.2’s performance gains were minimal. If you wanted to see higher framerates and increase stability in Total War Warhammer III’s campaign map, patch 1.2 will deliver this, assuming you are CPU-limited. Based on what we have seen so far, Total War Warhammer III’s campaign map runs much smoother under patch 1.2, and that is great news indeed.

Regiments or Renown are a good addition to Total War Warhammer III, but launching with only one unit perfection leaves this add-on feeling incomplete. While this add-on will be expanded with patch 1.3 and future updates, it is hard not to be disappointed that each faction will only have a single regiment of renown to utilise.

For me, aside from Patch 1.2’s performance improvements, the biggest change to Total War Warhammer III’s latest patch is the game’s updated AI. While we have not had much time to test this change ourselves, anything that tackles this game’s anti-player basis is great news. Playing Total War Warhammer III on its highest difficulties was nearly impossible, as seemingly all enemy factions focused exclusively on player factions, leaving the boarders of your realms filled with enemy armies, even those that have to travel most of the campaign map to reach you. Now, factions will focus a little more on local threats, giving players a little more breathing space as they work to grow their empires. 

In all, Patch 1.2 is a solid update for Total War Warhammer III, though an obvious complaint is that many of this patches changes should have been with the game at launch. Even so, it is great to see Creative Assembly making Total War Warhammer III better with every patch. Let’s hope that patch 1.3 continues this trend. 

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