RPCS3 update delivers visual improvements for PS3 classics
RPCS3 keeps getting better
With their latest updates to RPCS3, kd-11, the project’s lead graphics developer, has managed to solve two longstanding issues with the PlayStation 3 emulator. With improvements to Z-Culling and the emulator’s Texel Remapper, RPCS3 can now run several PS3 classics with improved visuals. Thanks to these changes, many previously incorrect visuals are now rendered correctly, making RPCS3 a better place to play PlayStation 3 games.
In the video below, the RPCS3 team has showcased how the emulator’s visuals have improved. With improved Z-Culling, games like Ryu ga Gotoku Ishin, Killzone 2, Killzone 3, and the Resistance series have improved lighting effects. Killzone 3 also benefits from correct texture rendering. With RPCS3’s improved Textel Remapper, the Ratchet & Clank series, Resistance Series, and Killzone 3 benefit from improved water rendering.
Right now, it is unclear how this improved emulation impacts other games. These are just the games that have benefited most directly from RPCS3’s newest improvements.
Stronger game support every month
The story of RPCS3 is a story of continual improvement. Right now, 73.25% of the PlayStation 3’s game library is classed as “playable” on RPCS3, with a further 24.92% being classed as “ingame”. Last month, 75 new games became playable on RPCS3, which is significant progress.
Right now, RPCS3 is the best place to play many PS3 classics. With the ability to play many games at higher resolutions and framerates, many games now look and play best on RPCS3. However, many major PS3 titles still lack “Playable” status. Killzone 2, Killzone 3, Resistance 3, God of War III, and God of War: Ascension are all classed as “ingame”. While most of the PS3’s library is playable through RPCS3, the emulator isn’t perfect. However, given the emulator’s current rate of progress, it may not be long before some of these games get upgraded to “playable” status.
You can join the discussion on RPCS3’s latest improvements on the OC3D Forums.
