Intel’s Skylake-X architecture offers less gaming performance than Kaby Lake
Intel’s Skylake-X architecture offers less gaming performance than Kaby Lake
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One major factor that changed when moving from Kaby Lake to Skylake-X is the change from Intel’s traditional “ring” bus architecture to Intel’s new “mesh” architecture, which changes the way that Skylake-X’s core communicates with each other.Â
Intel themselves admits that Broadwell-E (last-generation, X99) CPUs can outperform Skylake-X (current-generation, X299) due to this change in thread-to-thread communication architecture. This increases core communication latency but offers improvements in other areas, especially for the super-high core counts seen in Skylake-SP.
Below is a comment that Intel has made to Toms Hardware on this matter,
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we have noticed that there are a handful of applications where the Broadwell-E part is comparable or faster than the Skylake-X part. These inversions are a result of the âmeshâ architecture on Skylake-X vs. the âringâ architecture of Broadwell-E.Every new architecture implementation requires architects to make engineering tradeoffs with the goal of improving the overall performance of the platform. The âmeshâ architecture on Skylake-X is no different.Â
While these tradeoffs impact a handful of applications; overall, the new Skylake-X processors offer excellent IPC execution and significant performance gains across a variety of applications.
This design change has a huge impact on game performance in select titles, the same titles that suffer from issues when using AMD’s latest Ryzen CPUs, which themselves can suffer from increased thread-to-thread latency when communication between CCX clusters.Â
In the future, video game developers will need to create games with these architectural quirks in mind, limiting how much of a performance impact that they can have on future titles. This latency issue now affects both Intel and AMD hardware, so developers should certainly take note.Â
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You can join the discussion on Skylake-X’s game performance on the OC3D Forums.Â
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Intel’s Skylake-X architecture offers less gaming performance than Kaby Lake
 Â
One major factor that changed when moving from Kaby Lake to Skylake-X is the change from Intel’s traditional “ring” bus architecture to Intel’s new “mesh” architecture, which changes the way that Skylake-X’s core communicates with each other.Â
Intel themselves admits that Broadwell-E (last-generation, X99) CPUs can outperform Skylake-X (current-generation, X299) due to this change in thread-to-thread communication architecture. This increases core communication latency but offers improvements in other areas, especially for the super-high core counts seen in Skylake-SP.
Below is a comment that Intel has made to Toms Hardware on this matter,
Â
we have noticed that there are a handful of applications where the Broadwell-E part is comparable or faster than the Skylake-X part. These inversions are a result of the âmeshâ architecture on Skylake-X vs. the âringâ architecture of Broadwell-E.Every new architecture implementation requires architects to make engineering tradeoffs with the goal of improving the overall performance of the platform. The âmeshâ architecture on Skylake-X is no different.Â
While these tradeoffs impact a handful of applications; overall, the new Skylake-X processors offer excellent IPC execution and significant performance gains across a variety of applications.
This design change has a huge impact on game performance in select titles, the same titles that suffer from issues when using AMD’s latest Ryzen CPUs, which themselves can suffer from increased thread-to-thread latency when communication between CCX clusters.Â
In the future, video game developers will need to create games with these architectural quirks in mind, limiting how much of a performance impact that they can have on future titles. This latency issue now affects both Intel and AMD hardware, so developers should certainly take note.Â
Â
You can join the discussion on Skylake-X’s game performance on the OC3D Forums.Â
Â