AMD has not announced all of Vega’s architectural improvements
AMD has not announced all of Vega’s architectural improvements
In a recent interview with RedGamingTech, AMD’s Scott Wasson has revealed that Radeon has not announced all of the architectural improvements that are present in their upcoming Vega-series GPUs. Â
Scott Wasson clarifies by saying that Vega improves hundreds of improvements over Polaris, with many being small iterative improvements over their older GPUs while others a much more significant.  With AMD’s Vega reveal the company decided to narrow things down to some of Vega’s key features, with plans to announce more information as the GPU’s launch approaches.Â
In our Vega GPU architecture overview, we have already talked about a lot of interesting Vega features, including the GPU’s new memory architecture, improved Geometry and Compute Engine designs, their new Draw Stream Binning Rasterizers (DSBR) and AMD’s new Primitive shaders, all of which will have a significant impact on performance in certain scenarios.Â
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(Scott Wasson talks about unannounced features at around 25:00)
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Simply put, it is exciting to hear that AMD has many more Vega architectural improvements up their sleeve, though at this time it is hard to even guess at where AMD’s focus has been when designing Vega. Has AMD been working to improve tessellation or MSAA performance or has AMD been working to deliver more advanced DirectX 12.1 feature support with Conservative Rasterization Tier 1 support and support for Raster Order Views?
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You can join the discussion on AMD’s Vega GPU architecture on the OC3D Forums.Â
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AMD has not announced all of Vega’s architectural improvements
In a recent interview with RedGamingTech, AMD’s Scott Wasson has revealed that Radeon has not announced all of the architectural improvements that are present in their upcoming Vega-series GPUs. Â
Scott Wasson clarifies by saying that Vega improves hundreds of improvements over Polaris, with many being small iterative improvements over their older GPUs while others a much more significant.  With AMD’s Vega reveal the company decided to narrow things down to some of Vega’s key features, with plans to announce more information as the GPU’s launch approaches.Â
In our Vega GPU architecture overview, we have already talked about a lot of interesting Vega features, including the GPU’s new memory architecture, improved Geometry and Compute Engine designs, their new Draw Stream Binning Rasterizers (DSBR) and AMD’s new Primitive shaders, all of which will have a significant impact on performance in certain scenarios.Â
Â
(Scott Wasson talks about unannounced features at around 25:00)
Â
Simply put, it is exciting to hear that AMD has many more Vega architectural improvements up their sleeve, though at this time it is hard to even guess at where AMD’s focus has been when designing Vega. Has AMD been working to improve tessellation or MSAA performance or has AMD been working to deliver more advanced DirectX 12.1 feature support with Conservative Rasterization Tier 1 support and support for Raster Order Views?
 Â
You can join the discussion on AMD’s Vega GPU architecture on the OC3D Forums.Â
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