Switch 2 will support VRR – Nintendo confirms
VRR support will be game-changing for Switch 2 games
Nintendo has confirmed that their new Switch 2 gaming handheld will be their first console to support Variable Refresh Rates (VRR). While we expect most game developers to target fixed refresh rates, this new feature could prove to be game-changing for Nintendo’s new console, especially in handheld mode.
With VRR support, the refresh rate of Nintendo’s 120Hz 1080p screen can be varied to match the content being shown. If framerates momentarily dip below a game’s framerate target, the screen’s refresh rate is adjusted to make these dips less noticeable. This feature also allows games to target framerates that aren’t multiples of the screen’s 120Hz refresh rate (in handheld mode). For example, a game could target 45 FPS, 70 FPS, or 90 FPS. This opens up new options to game developers.
The built-in LCD screen is capable of Full HD (1080p) resolution in handheld mode.
With about double the pixel count compared to Nintendo Switch’s display, you can enjoy your games in higher resolution and greater detail.
A maximum frame rate of 120 fps enables even smoother gameplay in supported games.
Variable refresh rate (VRR) technology helps games move seamlessly by preventing frame skips and flickering.
High dynamic range (HDR) support brings greater, more detailed contrast between light and dark areas.
Play on a screen that shows off the finest of details.
– Nintendo
Why is VRR support useful for Switch 2 users?
There are several ways that Nintendo could leverage this feature to benefit games on Switch 2. For example, toggleable framerate limits could be used to limit game performance and increase battery life. For example, a 60 or 120 FPS game could be limited to a lower framerate to conserve power, extending battery life. Steam Deck users can already do this when playing PC games on the system.
Another benefit of VRR is for emulation. Some classic games aren’t designed to run at non-standard framerates (not 60 FPS or 30 FPS). Using VRR, these classic games can be run at their intended framerates, giving gamers a more authentic experience. In handheld mode, Arcade Archives 2 Ridge Racer will use VRR for this reason.
The problem with VRR support on Switch 2 is that not all TVs support VRR. This could create issues in games that are made with VRR in mind. These games will need traditional 30 FPS and 60 FPS modes to run well on older TVs. That said, this is a problem for all VRR compatible consoles.
You can join the discussion on Switch 2 supporting VRR on the OC3D Forums.