007 First Light ships without AMD FSR 4 support, and that’s unacceptable
IO Interactive shuns AMD and Intel GPU users with 007 First Light
007 First Light is now available on PC, and PC gamers are quickly finding that the game lacks modern upscaling support (FSR 4 and XeSS) on both AMD and Intel GPUs. While Nvidia users can use DLSS 4.5 with Multi-Frame Generation and Dynamic Frame Generation, AMD and Intel users are left with FSR 3.1.5. XeSS and FSR 4 are unavailable to Intel ARC and AMD Radeon users.
Because IO Interactive did not implement FSR 3.1.5 support using the common/expected DLL method, AMD’s “FSR Upgrade” driver feature does not work with 007 First Light. This leaves AMD users without AI upscaling support, leaving them with inferior visuals.
IO Interactive integrated “Upgraded PSSR” in a day – Why not FSR 4?
Last week, IO Interactive confirmed that it took them “about a day” to implement Sony’s “Upgraded PSSR” into 007 First Light. Sony’s Upgraded PSSR and AMD’s FSR 4 use the same algorithms, giving them similar visual benefits. If it took IO Interactive a day to add this to the game’s PS5 Pro version, why couldn’t they add FSR 4 support? Why give AMD Radeon users a sub-par experience? Remember, AMD has an FSR SDK that supports FSR 4.1. IO Interactive could have implemented that into their game if they wanted to. I guess they just didn’t want to?
We integrated upgraded PSSR in about a day and were essentially happy with what we saw straight away. No per-scene tuning, no special-case work — it just held up across the whole game. That’s not something we get to say very often about a piece of new tech.
– Jon Rocatis, Principal Render Engineer, IO Interactive
007 First Light is an Nvidia-branded game – AMD and Intel suffer as a result
007 First Light is a game that is currently bundled with new Nvidia GPUs. The game will also receive a path tracing update this summer. First Light is clearly an Nvidia-oriented game, and IO Interactive has made that clear by not properly supporting AMD and Intel GPUs.
AMD and Intel GPUs lack support for their best upscaling solutions. Furthermore, they both lack support for frame generation on Non-Nvidia GPUs. IO Interactive has worked closely with Nvidia and thrown the users of other GPUs under the bus. IO Interactive, I love your games. I expected better from you.
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