AMD has DLSS 5-like “Neural Lighting” tech in the works – Leaker claims

AMD has “Neural Lighting” tech in the works, and it could be RDNA 5-only

AMD is reportedly preparing a DLSS 5-like technology that uses neural rendering to improve game lighting. This “Neural Lighting” technology could deliver DLSS 5-like effects in games for Radeon users. It could also act as a key technology for the next generation of consoles, which will utilise AMD RDNA 5 graphics tech.

According to Kepler_L2, a well-regarded leaker, AMD is working on neural rendering features that replace traditional shaders with neural networks. Unlike DLSS 5, which is a post-process technology, neural rendering can be embedded deeper in the PC graphics pipeline. This means AMD’s “Neural Lighting” tech could be fundamentally different from DLSS 5 and could be a core building block for future PC and console games.

When asked whether the feature is RDNA 5 only, Kepler_L2 said “probably, this stuff is pretty heavy.” This could mean that AMD’s current-gen RDNA 4 GPUs may not have access to some of AMD’s planned Radeon features. Note that AMD has stated that its planned “FSR Diamond” tech is “built for next-gen neural rendering”. This tech is also “natively optimised” for Xbox Project Helix.

(Kepler_L2 on AMD “Neural Lighting”)

“Neural Lighting” for next-gen PCs and consoles

AMD’s RDNA 5 graphics architecture will power the next generation of PlayStation and Xbox consoles. These systems are being built with AI and “neural rendering” in mind, which means game rendering could move in fascinating new directions over the coming years. Unlike DLSS 5, AMD has the opportunity to release new rendering technologies with the explicit backing of Xbox and PlayStation.

Unlike prior generations, AMD has worked more closely with console manufacturers on the hardware and software feature sets of their next-generation machines. Together, AMD can set the direction for future game development. That said, the need for backwards compatibility could prevent neural rendering from having a major impact on games in the near-term future.

Join the discussion on AMD’s answer to DLSS 5 on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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