Armored Core 6 will support 120 FPS on PC, From Software Confirms

Armored Core 6 will support 120 FPS on PC, From Software Confirms

From Software is embracing high frame rates with Armored Core VI: Fires of Rubicon

Next month, From Software plans to release Armored Core 6: Fires of Rubicon on PC and consoles, and unlike prior From Software titles, this game will support framerates as high as 120 FPS on PC.

Armored ore 6 is a fast-paced mission-based mech action game that features omni-directional combat that can take place in the air or on the ground. From Software has not created this kind of game for over a decade, and this game’s fast gameplay is well suited to high refresh rate gaming. 

Older From Software PC releases have required extensive modding to support higher framerates on PC, a factor that makes Armored Core 6’s 120 FPS support on PC a refreshing change. At launch, the game will support framerate caps of 30 FPS, 60 FPS, 90 FPS and 120 FPS, a huge change from the 30 FPS and 60 FPS options that most prior games supported.

Armored Core 6 will support 120 FPS on PC, From Software Confirms

On PC, Armored Core 6 will also have a wide range of graphical options on PC, which will include ray tracing effects, HDR support, SSAO, and more. Sadly, the game appears to lack support for upscaling technologies like DLSS, FSR, and XeSS, features that are in high demand from PC gamers.

Unfortunately, Armored Core 6’s graphical options on PC lack detail, with the game’s lighting options simply saying “configures the quality of light effects”. These descriptions are useless for PC gamers who want to optimise this game’s graphical settings, and will require gamers to test each setting individually to judge their performance impact. 

Armored Core 6 will support 120 FPS on PC, From Software Confirms

Armored Core IV: Fires of Rubicon is releasing on PC on August 24th through Steam. While the PC version of the game will support 120 FPS framerates, it is unknown if the game will support 120Hz gameplay on current generation consoles as part of a potential “high performance” mode. 

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