Cities Skylines 2 receives its first optimisation patch

Expect a performance boost from Cities Skylines 2’s first update

Colossal Order has released patch 1.0.11f1 for Cities Skylines 2, aiming to boost the game’s performance on PC. This update is now available to gamers on Steam, and the studio is working to deliver this patch to gamers on the Microsoft Store and Game Pass as soon as possible.

Cities Skylines 2 is a hugely demanding game on PC, and Colossal Order hopes to increase the performance of their game with future updates. At the start of the game’s lifespan, Colossal Order has focused more on gameplay than performance. This is why the game has received a “mixed” review rating on Steam despite the game’s performance issues. For every complaint about performance, there is praise for moving the city builder genre forward.

Patch 1.0.11f1 for Cities Skylines 2 has made changes to the game’s LOD (Level of Detail) system to make the setting independent of rendering resolution. This change is expected to stabilise performance for gamers at high resolutions. Optimisations to fog, depth of field, and global illumination are also set to improve game performance notably. This patch should also reduce the number of stutters that players will experience.

In a sense, Cities Skylines 2 is an early access game, at least as far as PC performance is concerned. Updates are planned that will optimise the game’s CPU and GPU performance. Simulation updates are also planned that should reduce stuttering. For now, PC gamers are expected to lower a lot of graphical settings to ensure smoother framerates.

You can join the discussion on Cities Skylines 2’s performance boosting patch on the OC3D Forums.

Patch Notes for 1.0.11f1

This patch includes the following improvements and fixes:

  • Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
  • Minor optimization with fog
  • Depth of field optimizations and tweaks
  • Global illumination tweaks
  • Optimized stutters when buildings spawn/level up
  • Optimized various stutters across all systems
  • Fixed crash after upgrading wind turbine
  • Fixed crash when car crashes into still hidden car with trailer
  • Fixed crash with mesh loading (that happens with low settings mostly)
Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

Follow Mark Campbell on Twitter
View more about me and my articles.