Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

Crytek, the studio behind CryEngine, has released a new tech demo called “NEON NOIR”, which showcases “Real-Time Ray Traced Reflections”. Better still, the video’s YouTube description has stated that “all scenes are rendered in real-time in-editor on an AMD Vega 56 GPU” which means that their technique is possible without bespoke ray tracing hardware. 

In their press release, Crytek confirms that their real-time mesh raytraced reflections and refractions are designed to be ” both API and hardware agnostic”, allowing the technique to be used on “contemporary GPUs”. 

While at this time the technology is only available within a CryEngine tech demo, though the feature is set to be added to CryEngine’s 2019 release roadmap. Crytek has also stated that the technique will be optimised for the latest graphics cards and supported APIs like Vulkan and DirectX 12. 

At this time, it seems likely that Crytek will discuss this technique further at GDC 2019, hopefully shedding some light on how this graphical feat is possible on contemporary graphics hardware. Please watch the demo video below, as it showcases some extremely impressive visuals.  

  

    Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 – no SSR.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.

 

At this time it is unknown when Ray Tracing support will be added to CryEngine, or when we will first see the technique used on a shipping game. Regardless, pulling off these visuals on standard PC hardware is no small feat, especially on a graphics card like the Radeon RX Vega 56. 

You can join the discussion on Crytek’s Real-Time Ray Traced Reflections Demo on the OC3D Forums.