Dragon’s Dogma 2’s latest update finally delivers CPU performance gains

Capcom’s finally addressing Dragon’s Dogma 2’s performance issues on PC and consoles

Capcom have released a new title update for Dragon’s Dogma 2, and it has taken steps to address the game’s performance issues on PC and consoles. Now, the Dragon’s Dogma 2’s CPU overhead should be greatly reduced in areas with a lot of NPCs. This means that towns and similar areas should be less CPU-limited and less prone to framerate dips.

Capcom has promised “further framerate improvements” with future game updates. Today’s update also brings many new fixes to the game, and makes adjustments to the game’s storage system. For example, 999 of specific items can now be placed into storage, rather than 99. Full PC patch notes for today’s update are included below.

We hope to thoroughly test this new Dragon’s Dogma 2 update later today. This will allow us to see Dragon’s Dogma 2’s CPU performance gains for ourselves, and judge whether or not further improvements are required.

With today’s update, Dragon’s Dogma 2 should now run a lot smoother on both PC and consoles. This is great news for all fans of the game, especially those who wanted to play it at higher framerates on PC.

You can join the discussion on Dragon’s Dogma 2’s newest update on the OC3D Forums.

Patch Notes – 27/6/2024

[PlayStation5 / Xbox Series X|S / Steam]

– Adjustments and additions to the storage.
  • Adding function to sell items from the storage menu.
  • Adding function to equip armor from the storage menu.
  • Adding function to equip armor from the storage when changing vocation in a vocation guild.
  • Increasing the maximum number of items of one kind that can be put in storage from 99 to 999.
  • Adjusting so that when an item is put in the storage beyond the maximum limit, the maximum number of items are automatically put in storage.
  • Adding the option to turn the Arisen’s visibility on or off in photo mode.
– Adjusting so that it’s easier to find oxcarts in the field.
– Fixing issue where Venator’s Leggings, Ring of Predominance, and Comforting Neck Wrap were unobtainable.
– Fixing issues that caused players to be able to enter areas they should not be able to.
– Fixing issue with purchase pricing for precious stones in Vermund being incorrect at some shops.
– Fixing issue where the oracle’s guidance would not account for a necessary character being dead.
– Fixing issue where some gathering points would not regenerate until the next playthrough.
– Fixing issue where incorrect NPC portraits were displayed.
– Fixing issues around opening the door in the Ancestral Chamber.
– Fixing issue with hair display on characters of maximum height.
– Fixing issues around CPU overload in certain situations.*
– Miscellaneous bug fixes.
Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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