DXR Support is Coming to Unity Next Month
DXR Support is Coming to Unity Next Month
To showcase this support, Nvidia and BMW worked together to recreate an advertisement within the Unity Engine, creating renders in real-time that offer a photorealistic look, providing accurate reflections. The image below is a real-time rendering of BMW’s 2019 8 Series Coupe.Â
Below is a comment from Nvidia’s Bob Pette, their Vice President of Professional Visualization.Â
   Until NVIDIA RTX, real-time ray tracing was perpetually on the horizon. Now millions of developers working in Unity can achieve amazing graphics with lightning speed. Unityâs plug-and-play resources for developers and popularity with brands large and small make its users a natural audience to take advantage of RTX ray tracing capabilities.
Jensen Huang also confirmed that Unreal Engine version 4.22 will receive support for DXR ray tracing, with early access builds of the engine already including support for the API.Â
You can join the discussion on DXR support coming to the Unity Engine on the OC3D Forums.