DXR Support is Coming to Unity Next Month

DXR Support is Coming to Unity Next Month

DXR Support is Coming to Unity Next Month

Nvidia CEO Jensen Huang has announced that DXR support is coming to the Unity Engine next month, releasing as part of a new experimental branch on April 4th. 

To showcase this support, Nvidia and BMW worked together to recreate an advertisement within the Unity Engine, creating renders in real-time that offer a photorealistic look, providing accurate reflections. The image below is a real-time rendering of BMW’s 2019 8 Series Coupe. 

Below is a comment from Nvidia’s Bob Pette, their Vice President of Professional Visualization. 

     Until NVIDIA RTX, real-time ray tracing was perpetually on the horizon. Now millions of developers working in Unity can achieve amazing graphics with lightning speed. Unity’s plug-and-play resources for developers and popularity with brands large and small make its users a natural audience to take advantage of RTX ray tracing capabilities.

DXR Support is Coming to Unity Next Month  

Jensen Huang also confirmed that Unreal Engine version 4.22 will receive support for DXR ray tracing, with early access builds of the engine already including support for the API. 

You can join the discussion on DXR support coming to the Unity Engine on the OC3D Forums.

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