FSR and DLSS together? Ghost of Tsushima brings together DLSS upscaling and FSR Frame Generation
Rejoice RTX 20/30 series owners! Ghost of Tsushima allows DLSS Super Resolution and FSR Frame Generation to be used together
Ghost of Tsushima has become the first PC game that allows AMD’s FSR 3 Frame Generation technology to be used alongside alternative upscaling solutions. Previously, FSR 3 Frame Generation could only be used alongside FSR 3’s Super Resolution or Anti-Aliasing (FSR 3 Native) techniques. Now, AMD’s FSR Frame Generation technique can be used alongside DLSS, XeSS, and other upscaling or Anti-Aliasing techniques.
Officially, AMD’s decoupling of FSR 3 Frame Generation from its Super Resolution component was due to arrive with FSR 3.1. Ghost of Tsushima options menu stated that the game uses FSR 3.0, which could mean that Nixxes has modified FSR 3 to add this feature to their game.
In our testing, we can confirm that FSR 3 Frame Generation works great with Nvidia’s DLSS Super Resolution technology. As expected, Frame Generation can give Ghost of Tsushima a significant framerate boost. This makes ultra-high framerate gameplay a lot easier to achieve.
Users of Intel and older Nvidia RTX GPUs will benefit most from this change. Unlike Nvidia’s RTX 40 series, owners of older Nvidia RTX GPUs cannot use DLSS Frame Generation. This makes FSR 3 Frame Generation a big deal for RTX 20/30 series GPU users. This is especially true now that it ca be used with DLSS.
Moving forward, we expect a lot of future games to support FSR 3 Frame Generation alongside alternative upscalers. Note that AMD’s FSR 3.1 update will officially add this feature to FSR. That means that most future games will support this functionality by default. That said, Ghost of Tsushima is the first game to allow this, and that is a great thing.
You can join the discussion on Ghost of Tsushima allowing gamers to use DLSS/XeSS with FSR Frame Generation on the OC3D Forums.