It looks like Battlefield V is gaining support for Nvidia’s performance-boosting DLSS tech
It looks like Battlefield V is gaining support for Nvidia’s performance-boosting DLSS tech
When looking back at the launch of Nvidia’s RTX series of graphics cards, it is clear why the company decided to focus on both DLSS and RTX Ray Tracing. One promised to deliver enhanced game performance while the other pushed forward graphics at what appeared to be a high performance cost. Both technologies are revolutionary in their own right, but each complements the other in a way that masks their potential shortcomings.
Where RTX takes away performance DLSS works towards bringing it back and where some could argue that DLSS lowers a game’s graphical quality in some areas Ray Tracing advances it in others. DLSS can address the performance shortcomings of ray tracing and RTX ray tracing, making the performance hit a lot easier to stomach, especially when considering the fact that every Nvidia RTX graphics card supports both technologies.Â
In Videocardz’s latest RTX 2060 leak, it is stated that Battlefield V with Raytracing off runs at 90FPS at 1080p, with Ray Tracing dropping the game down to 65FPS. Activating DLSS ups the game’s framerate to 88FPS, making the performance impact of Ray Tracing almost disappear.Â
If this information is correct, it not only confirms that DLSS is getting tested within Battlefield V, it also showcases DLSS is running at a resolution that is lower than 4K. So far, Nvidia’s DLSS tech has been limited to Final Fantasy XV’s PC version, running exclusively at 4K resolutions, casting doubt on the technologies usefulness on sub-UHD screens, where the technology’s shortcomings could be more visible.Â
If Battlefield V plans to utilise DLSS at lower resolutions, it stands to reason that the graphical downsides of DLSS at lower resolutions are not as large as some fear, making DLSS’ exclusivity to 4K resolutions a querk that is exclusive to Final Fantasy XV: Windows Edition.Â
DLSS and RTX ray tracing are complementary technologies, with the performance shortcomings of ray tracing being somewhat mitigated by the addition of Deep Learning Super Sampling, a technology which could be more accurately called Deep Learning Image Upscaling.Â
You can join the discussion on Battlefield V’s potential use of DLSS on the OC3D Forums.Â