Nvidia’s reportedly working to add ReShade filters to Geforce Experience
Nvidia’s reportedly working to add ReShade filters to Geforce Experience
Since 2017, ReShade has been an open-sourced tool, allowing anyone to develop and contribute to the tool. Now, it looks like Nvidia plans to jump into ReShade, with hopes to improve its Geforce Experience Software and add more filters to their Nvidia FreeStyle library.Â
Videocardz has reported that Nvidia plans to announce that a new Geforce Driver will add ReShade support to Geforce Experience when the GTX 1660 Super is released. This feature update will allow Nvidia users to “tap into hundreds of filters”, though at this time it is unknown if these filters will be supported natively, or imported from external profiles. Â
ReShade has been used by many PC gamers to “fix” specific games, adding a sharpness filter to overly blurry titles while saturating the colour of otherwise dull releases. Older games benefit from the injection of SMAA or FXAA, while SSAO adds some extra shading that would be otherwise impossible within some classic games. Some versions of ReShade can also add a form of raytracing to games. Â
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Nvidia’s support for ReShade appears to be designed to create new filter options for the company’s FreeStyle feature. With this feature upgrade, Nvidia hopes to keep its customers on Geforce hardware, showcasing that the GPU market is about both software and hardware features.
The Geforce GTX 1660 Super is rumoured to release on October 29th. Â
You can join the discussion on Nvidia reportedly planning to add ReShade effects to the company’s Geforce Experience software on the OC3D Forums. Â