Steam updates its performance monitoring tools to detect real/fake frames

Steam beefs up its performance monitoring tools with new analysis options

With the release of Valve’s June 17th Client Beta update for Steam, Valve has upgraded Steam’s In-Game FPS counter into a full In-Game Overlay Performance monitoring suite. With this change, Valve has added new CPU, GPU, and memory metrics alongside framerate graph options and the ability to distinguish real and generated frames.

This update gives PC gamers access to information that is much more useful than simple framerate numbers. Gamers will be able to see at a glance their framerates, GPU utilisation, CPU utilisation, and memory availability. This will allow gamers to more easily spot performance issues and help them rectify them.

For starters, Valve’s new tools will allow Steam users to quickly spot if Frame Generation is enabled. Below, we can see a game’s real FPS value being listed alongside a “DLSS” framerate that accounts for Frame Generation.

(Steam’s new Performance Monitor)

This monitoring data will be hugely useful for Steam users. If user see that their GPU’s VRAM is full, they can specifically lower VRAM-related settings within their game’s graphical options menu. Furthermore, they can target CPU and GPU-related settings if that is where their performance issues come from.

Currently, these new Steam performance tools are only available to Steam beta users. However, these options should be available to all Steam users soon.

You can join the discussion on Steam’s new performance monitoring tools on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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