The Vulkan API has been updated to offer Explicit Multi-GPU support
The Vulkan API has been updated to offer Explicit Multi-GPU support
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With Vulkan’s new multi-GPU extension developers will be able to effectively pool GPU devices and utilise it like it is a single, larger GPU, without the need for an external protocol like SLI or Crossfire. The Vulkan API will also support AFR (alternate frame rendering) and SFR (split frame rendering), with the potential to pool memory resources in certain modes. Â
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These are the early days of the Vulkan API, with continuous development to improve the API as we move into the future with enhanced code paths and refined features.Â
Remember that this is merely beta support for explicit multi-GPU, so don’t expect every Vulkan game to support this feature out of the box moving forward, as developers will be required to put a lot of effort onto making the function work properly with a wide range of hardware without introducing additional latency or increased frametimes when utilising this “unfinished” feature.Â
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You can join the discussion on the Vulkan API’s new explicit Multi-GPU support on the OC3D Forums.Â
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