Here’s what you need to run Spellbreak, the Battlemage Royale, on PC

Here's what you need to run Spellbreak, the Battlemage Royale, on PC

Here’s what you need to run Spellbreak, the Battlemage Royale, on PC

On September 3rd, Spellbreak, the spell-slinging Battle Royale, is due to release on PC, offering PC gamers another new take on the genre. Now, the game’s PC system requirements are available to view on the Epic Games Store, confirming that the game should be extremely easy to run on modern gaming PCs. 

Within Spellbreak, players will be able to arm themselves with various sets of gauntlets, bestowing upon them the elemental powers of fire, ice, wind, earth, thunder and poison (ok, that last one isn’t elemental). In battle, players will be throwing boulders at each other, creating walls of flame and combining their powers to create more powerful combos. If you hurl a boulder through a flame, you can create a fireball. If you send a tornado through poison, you get a vortex of poison gas. Spellbreak gives its players a lot of options to explore. 

With the game requiring an Intel i3 processor and a GTX 640 graphics card, it is clear that Spellbreak will be playable on any modern gaming PC. It remains to be seen if this will translate into a large, stable playerbase for the title, but it will make the game incredibly accessible.  

Spellbreak will be a free-to-play title which will feature cross-play, cross-progression and cross-party support across PC, Xbox One, PlayStation 4, and Nintendo Switch. 

Below is Spellbreak’s launch trailer, which showcases the game and the powers that players can possess. 

  

Below are Spellbreak’s full PC system requirements. 

Minimum

OS: 64-bit Windows 7, 8.1 or 10
Processor: Intel Core i3 2.4GHz or equivalent
Memory: 4GB RAM
Graphics: Geforce GTX 640 or Radeon R7 GPU

Recommended

OS: 64-bit Windows 7, 8.1 or 10
Processor: Intel Core i5 2.8 GHz r equivalent
Memory: 8GB RAM
Graphics: Nvidia GTX 960 or Radeon R9 GPU

You can join the discussion on Spellbreak’s PC system requirements on the OC3D Forums

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