Microsoft announces framerate doubling for backwards compatible titles on Xbox Series X/S

Microsoft announces framerate doubling for backwards compatible titles on Xbox Series X/S

Microsoft announces framerate doubling for backwards compatible titles on Xbox Series X/S

One of the killer features of Microsoft’s Xbox Series X and S consoles is backwards compatibility, a feature which allows users of these consoles to play all Xbox One titles (except Kinect exclusives) and selected titles from the company’s Xbox and Xbox 360 libraries. Better still is the fact that many of these games will feature steadier/higher framerates, and graphical upgrades when compared to their original versions. 

On both Xbox Series X and S, Microsoft has confirmed that selected titles will support “double framerates” with selected titles. This feature will allow some games to run at a doubled framerate on Xbox Series X/S, enabling smoother gameplay on backwards compatible titles.  With Fallout 4, this delivers Microsoft steady 60 FPS framerates on Xbox Series X and S, taking advantage of Microsoft’s upgraded CPU and graphics hardware. 

This framerate doubling function will only be available for selected titles on Xbox Series X and S, allowing some games to run at smoother framerates than ever before. Not all backwards compatible games will support this feature, though it will transform the games that do. 

Below is a video of Fallout 4 running at 60 FPS on Xbox Series S. 
 

In addition to framerate doubling, Microsoft has also created a method which allows Xbox users to enable HDR in all Xbox games, even those which weren’t with HDR in mind. This technique will allow users of compatible televisions and monitors to experience richer colours and brighter highlights than what is available when using a game’s default SDR presentation. 

Auto HDR is a system-level feature which can add HDR support to games without any developer intervention. The images below showcase how auto HDR can improve the look of games without changing their overall look. This feature reportedly comes at no performance or latency cost, making it an excellent add-on for those who own HDR-compatible displays. 

In addition to HDR support and framerate doubling, Xbox Series X/S backwards compatible titles also support improved texture filtering, enabling 16x anisotropic filtering on almost all backward compatible titles. 

Microsoft announces framerate doubling for backwards compatible titles on Xbox Series X/S

When compared to Sony’s PlayStation 5, Microsoft’s Xbox Series X delivers next-level backwards compatibility, supporting games which span four console generations. These games can benefit from resolution boosts, framerate doubling, auto HDR and improved visuals. These factors will make Microsoft’s Xbox Series X/S systems the best place to replay your Xbox Classics. 

You can join the discussion on Microsoft’s framerate doubling of selected backwards compatible titles on Xbox Series X/S on the OC3D Forums

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