GOG warns Cyberpunk 2077 players about Save Data Corruption Bug

GOG warns Cyberpunk 2077 players about Save Data Corruption Bug

GOG warns Cyberpunk 2077 players about Save Data Corruption Bug

GOG has warned Cyberpunk 2077 players about a save data corruption bug which has made some Cyberpunk 2077 save files unusable, recommending that PC gamers use older save files to continue playing the game. 

This bug occurs when Cyberpunk 2077 save files exceed 8MB in size, with GOG recommending that PC gamers “try to keep a lower amount of items and crafting materials” to prevent their save files from being damaged. 

GOG has also recommended that PC gamers avoid using Cyberpunk 2077’s item “duplication glitch”, which can see a player’s stock of items explode in size. CD Projekt Red is reportedly working on a fix which will allow Cyberpunk 2077 to support larger save files with a future game patch, though this fix will not fix already corrupted/damaged save files. 

Another fact that’s worth noting is that GOG says that “the save file limit might be increased”, which means that larger save file support may not ever come to the game. While CR Project Red are working on the issue, there is no guarantee that this issue will be fixed. 

GOG’s full statement regarding the bug is available to read here.  
  

GOG warns Cyberpunk 2077 players about Save Data Corruption Bug  

You can join the discussion on GOG warning Cyberpunk 2077 about a save data corruption bug on the OC3D Forums

GOG warns Cyberpunk 2077 players about Save Data Corruption Bug  

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D