Crysis Remastered has been patched to improve DLSS compatibility and disables motion blur

Crysis Remastered's latest update delivers Nvidia's DLSS technology to the game

Crysis Remastered has been patched to improve DLSS compatibility and disables motion blur

Crysis Remastered’s 2.1 DLSS patch has two problems, DLSS hardware compatibility and a dodgy implementation of Motion Blur. Thankfully, Crytek has been quick to repatch the game to mitigate these issues, though it is clear that more patches will be needed before Crysis Remastered can reach its fullest potential. 
Before Crysis Remastered’s March 14th Patch, the game’s DLSS option was not usable on all compatible systems, preventing some Geforce RTX graphics card users from utilising the feature. This issue was present on our test system, which prevented us from utilising the feature when patch 2.1 landed. Now, all users of Geforce RTX GPUs can utilise DLSS within Crysis Remastered, and that is good news for PC gamers. 

Crysis Remastered’s latest patch does not address the underlying issues within the game’s motion blur implementation. Instead, the game’s latest patch disables motion blur entirely. This prevents gamers from seeing the game’s buggy motion blur implementation, though Crytek has confirmed that this measure is temporary. 

Nvidia’s DLSS technology is designed to upscale games from lower resolutions to higher resolutions, delivering Geforce RTX graphics card users a hefty performance boost. Later today, we hope to test Crysis Remastered’s DLSS implementation soon to see how much impact the feature has on the game’s performance. 
 

Crysis Remastered's latest update delivers Nvidia's DLSS technology to the game

You can join the discussion on Crysis Remastered’s DLSS HotFix update on the OC3D Forums

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