Nvidia unveils DLSS 4.5 Ray Reconstruction for RTX GPUs

Nvidia unveils DLSS 4.5 Ray Reconstruction at Computex 2026

This August, Nvidia is giving all GeForce RTX users an update. DLSS Ray Reconstruction (RR) is getting the DLSS 4.5 treatment. What does that mean? DLSS RR is getting a new model with an expanded training dataset, more developer controls, and more parameters. In other words, DLSS RR is improving, which means better image quality.

DLSS 4.5 Ray Reconstruction is coming to all GeForce RTX GPUs. It will be supported on RTX 20, 30, 40, and 50 series GPUs. The new model will launch in August. The new denoiser is reportedly more efficient, with 35% more compute capability and processes 20% more parameters. Furthermore, the model builds on DLSS Super Resolution enhancements to deliver improved motion data and improved temporal stability.

Key improvements include clearer particle effects, reduced ghosting, fewer artefacts, and more detailed images.

Strong day-1 game support

At the time of writing, Nvidia has confirmed that DLSS Ray Reconstruction 4.5 will be available in 27 games at launch. These games will likely support this feature through DLSS Overrides on the Nvidia App.

Alan Wake 2 Enlisted NTE (Neverness to Everness)
Avatar: Frontiers of Pandora EVERSPACE 2 Portal with RTX
Backrooms: Escape Together F1 25 PRAGMATA
Call of Duty: Black Ops 7 FBC: Firebreak Resident Evil Requiem
Crimson Desert Half-Life 2 RTX Samson
Cyberpunk 2077 Hogwarts Legacy Star Wars Outlaws
Death Relives Incursion Red River Subliminal
Directive 8020 Indiana Jones and the Great Circle Sword of Justice
DOOM: The Dark Ages NARAKA: BLADEPOINT The First Descendant

Ray Reconstruction is coming to Blender

Alongside game support, Nvidia has also confirmed that Ray Reconstruction is coming to Blender Cycles as a denoising option. Blender will integrate the new DLSS 4.5 version of the denoiser, building on the success of Nvidia’s OptiX integration. This will allow developers to work/interact with scenes with near-final levels of image quality. That’s great news for Blender users.

You can join the discussion on DLSS 4.5 Ray Reconstruction on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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