Modder fixes Final Fantasy 7 Remake/Rebirth shader stutters on PC

Modder fixes shader compilation stutters in Final Fantasy VII Remake/Rebirth’s PC versions

A modder called Phroster has created mods for Final Fantasy 7 Remake Intergrade and Rebirth that address shader compilation stutters affecting both games on PC.

While these mods do not eliminate all stutters that may occur in either game, they allow both games to run much more smoothly than before. These mods compile PSOs asynchronously in the background. Once compiled, players should experience no shader compilation stutters. That said, each game’s traversal stutters or streaming-related stutters will be unaffected by these mods.

DX12 shader/pipeline stutter fix for Final Fantasy VII Remake Intergrade. Drop-in d3d12.dll proxy that reduces shader compilation hitches by compiling PSOs asynchronously in the background while keeping the game on native DirectX 12.

Nexus Mods

Sadly, Square Enix has failed to implement any shader pre-compilation steps for Final Fantasy VII Remake or Rebirth on PC. This has meant that modders have needed to step in to give PC gamers a better experience. Honestly, if nothing else, this mod showcases how little Square Enix cares about PC gamers. Today, shader compilation stutter mitigation is a vital part of modern PC games. Square Enix’s failure to address this issue in both of these high-profile games shows how little they care about making their games run optimally on PC. Let’s hope that this changes with Final Fantasy VII Revelation.

Final Fantasy 7’s Async Compile mods for Remake Intergrade and Rebirth are available from Nexus Mods here and here.

You can join the discussion on Final Fantasy VII’s PC stutter-fixing mods on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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