AMD will be holding a Session on GPUOpen at GDC

AMD will be holding a Session on GPUOpen at GDC

AMD will be holding a Session on GPUOpen at GDC

 

AMD will be holding a Session on GPUOpen at GDC entitled “GPUOpen – Unlocking Game Development with Open Source” which hopes to help bridge the gap between PC and console development.  

GPUOpen is a set of Open Source tools that give developers full control, allowing them to use and edit it at will. This collection of open source effects, tools, libraries and SDKs has been created to allow developers to both get the best visuals out of their games and the best performance out of both AMD and Nvidia GPUs, as well as allow developers to share improve upon the Open Source software. 

With AMD hardware being in the majority of today’s consoles AMD expects that their Open Source tools will be adopted by both PC and console developers alike. 

 

       GPUOpen is a new philosophy spearheaded by AMD that aims to bridge the gap between console and PC game development by allowing optimal access to the GPU for developers. GPUOpen is a portal to effects, SDKs, libraries and tools that provides various levels of GPU access and functionalities for real-time graphics and content creation. In addition GPUOpen components are provided with an open source license to give developers full control and usage of the code they choose to use.

GPUOpen marks the beginning of a new era where developers are able to achieve their artistic and technical vision via open and unrestricted access to the GPU.

 

AMD will be holding a Session on GPUOpen at GDC  

 

With GPUOpen now being officially live developers now have the chance to integrate some AMD technologies into their games quickly and easily, offering developers full access to allow them to use AMD’s tools in whatever way they desire, opening up a whole range of possibilities. 

With AMD hardware being found in most of today’s consoles AMD expects that plenty of developers would like to take part in AMD’s Open source initiative, but given how much market penetration that Nvidia’s competing GameWorks Libraries already have it many be too late for these tools to receive wide adoption. 

Hopefully AMD will be continuing to actively update and improve upon their current set of GPUOpen technologies in the future, offering many more tools and effects for use with the DirectX 12 and Vulcan APIs. 

 

You can join the discussion on AMD’s GPUOpen session at GDC on the OC3D Forums

 

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