AMD’s Project ReSX is improving the performance and latency of popular gaming titles
AMD’s Project ReSX is improving the performance and latency of popular gaming titles
With the release of Radeon Software Crimson Edition 17.7.2, AMD started to take input latency more seriously, optimising titles to reduce the amount of time it took for inputs to be seen on screen, making games more responsive without increasing the title’s framerate. AMD’s best improvement at the time was a 31% reduction in input latency in Tom Clancy’s The Division, allowing the game to run a lot smoother on Radeon hardware.Â
Alongside their standard driver initiatives, AMD has been working on what they call Project ReSX, AMD’s Radeon eSports Experience. This project aims to improve the performance of popular titles with driver-level fixes, tweaks and optimisations, targeting specific use cases whenever possible to enhance gameplay. Â
This process includes interaction with developers, which means that AMD will offer to help optimise their game engine or game code either locally, at AMD, or on-site with the game’s developers. At this time it is unknown how long this process takes or how many developers have or plan to take AMD up on their offer.Â
In the slide below AMD details some of the fruits of their labour, which includes an 11% performance boost in PUBG and a 99th percentile framerate boost of 9%. In Overwatch, AMD reports a 3% performance boost and a 4% reduction on click to response time, with the company also reporting a 6% improvement in DOTA 2, with a 7% improvement in their 99th percentile framerate performance and an 8% increase in their click to response time.  Â
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This list of driver improvements is set to release onto AMD’s Radeon Software Adrenalin drivers in the coming weeks, with their DOTA 2 improvements already being available on Radeon Software version 18.3.1. Â
AMD’s efforts here will do a lot to improve their relationships with developers, while also making their products more competitive with the competition. AMD has also stated that these optimisations will transfer over to AMD’s other graphics architectures, with some of these gains being potentially greater on Radeon RX Vega series GPUs. Â
From the sounds of it, Project ReSX will be a continuous effort from AMD to improve their GPU performance in the world’s most popular PC gaming titles, something which will hopefully continue to bear fruit in the coming weeks and months.Â
You can join the discussion on AMD’s Project ReSX on the OC3D Forums. Â