DXR Ray Tracing Support is coming to Pascal and GTX Turing
DXR Ray Tracing Support is coming to Pascal and GTX Turing
How? Doesn’t Ray Tracing need RT cores? No, DXR Ray Tracing has a direct compute mode, with Nvidia’s RT cores only serving to accelerate the workload. DXR could work on and DirectX 12 compliant graphics card, but until now Nvidia has kept DXR support behind their RTX lineup. Â
Since the release of their RTX series Nvidia has realised something, something simple. DXR could see wider adoption if more graphics cards supported the technology, and the only way to truly understand the benefits of the company’s RT cores is to see how games with Ray Tracing perform without them. It’s a simple move, but a masterstroke for the company.Â
Now, tens of millions of DXR capable graphics cards are in the wild, with support coming via a driver update sometime in April. This will allow more game developers to experiment with DXR and potentially allow DXR to be utilised across a broader range of gaming titles. At this time it is unknown if AMD plans to follow suit and enable DXR support with a future Radeon Software Adrenalin release.Â
Moving forward, Nvidia hopes to see Ray Tracing be supported by a wider variety of games, engines and APIs, with support coming to the Vulkan API via extensions in the near future.Â
Nvidia’s DXR driver is coming for Pascal and GTX Turing GPUs in April, with support being given to GTX 1060 6GB graphics cards and over.Â
More information about this is available on Nvidia’s website.Â
You can join the discussion on Nvidia’s plans to add DXR support to Pascal and GTX Turing GPUs on the OC3D Forums. Â