Hitman’s DirectX 12 mode is highly unstable

Hitman's DirectX 12 mode is highly unstable

Hitman’s DirectX 12 mode is highly unstable

 

Hitman’s DirectX 12 mode is highly unstable, causing crashes, freezing in the game menus and even adds a 60Hz framerate cap on AMD GPUs. 

Sadly this means that the DirectX 12 mode in Hitman is something that we cannot properly test, with the 60FPS cap on AMD GPUs making our results incomparable to results using the DX11 codepath and the frequent crashes on Nvidia hardware making and form of testing overly time consuming and very inaccurate.  

When the game launched yesterday at 6pm GMT we spent over 5 hours attempting to get usable results using the DirectX 12 API to no avail, being unable to bypass the 60FPS cap on AMD GPUs using DirectX 12 reliably and being unable to get the game to run without issues on Nvidia.

  

Hitman's DirectX 12 mode is highly unstable

 

When running the game with the DirectX 11 API we have found that the game runs much smoother than in the beta, with none of the bugs and issues that the new DirectX 12 codepath bring to the table.

One other problem that we have found with Hitman is that the game may not be running the graphical settings that you have defined in the settings menu, sometimes turning Ambient Occlusion on when you have selected off and sometimes changing some other graphical settings like what Fullscreen mode it runs with. 

We will talk more about these issues in our upcoming performance review for the title, but at this time we do not recommend that you use the games DirectX 12 mode.  

 

You can join the discussion on Hitman’s buggy DirectX 12 mode on the OC3D Forums.  

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