Intel’s Raja Koduri showcases their Xe HPG GPU utilising DirectX 12 Ultimate Features

Intel's Raja Koduri showcases their Xe HPG GPU utilising DirectX 12 Ultimate Features

Intel’s Raja Koduri showcases their Xe HPG GPU utilising DirectX 12 Ultimate Features

Intel has entered the graphics market, and their Xe HPG desktop graphics card Intel will be marketing their wares to the PC gaming masses. That’s right; the gaming GPU market will soon be a three-horse race, with Intel hoping to challenge AMD and Nvidia for gaming dominance. 

Raja Koduri, the head of Intel’s GPU effort, has released a screenshot on Twitter showcasing their Xe HPG GPU in action, highlighting the GPU’s use of Mesh Shaders on UL Banchmark’s Mesh Shader feature test. Mesh Shaders is a critical part of the DirectX 12 Ultimate API, making it a critical feature for next-generation games. 

AMD’s RNDA 2 and Nvidia’s Ampere/Turing graphics architectures already support the DirectX 12 Ultimate feature set, which includes Mesh Shaders, Variable Rate Shading, Sampler Feedback and Hardware Accelerated Ray Tracing. Intel Xe HPG needs to support all of these features for their Xe GPUs to be relevant to PC gamers in the long term, especially now that both of their competitors are complaint. tp 

Intel’s existing Xe GPUs already support Variable Rate Shading, albeit to a lesser degree than AMD’s RDNA 2 and Nvidia’s Turing/Ampere architectures. So far, Intel’s Xe XPG is known to feature support for two of DirectX 12 Ultimate’s major features. However, it is likely that Intel’s Xe HPG GPU will also support Sampler Feedback and Hardware Accelerated Ray tracing. 

We expect Intel to talk about their Xe HPG graphics chips in more detail later this year. Right now, it is unknown how this gaming GPU will compare to today’s offerings from AMD and Nvidia. 

  

You can join the discussion on Intel’s Xe HPG GPU on the OC3D Forums. 

Intel's Raja Koduri showcases their Xe HPG GPU utilising DirectX 12 Ultimate Features