Metro Exodus is set to be another GPU cooker

Metro Exodus is set to be another GPU cooker

Metro Exodus is set to be another GPU cooker

The Metro series has been known for its hardware demands for quite some time within the PC gaming market, with both Metro 2033 and Last Light being games of choice for benchmarking the latest and greatest GPU hardware, at least in the years following their release. 

Metro Exodus is set to release this fall, with an updated engine to offer advanced features like advanced lighting, physically-based rendering, full facial motion capture (for cinematic scenes) a new time of day system (day/night cycle) and dynamic weather simulations. In short, Metro Exodus is set to be another demanding piece of software from 4A Games. 

4A are well aware of their benchmarking pedigree, with plans to “keep the Metro games as a standard for everyone’s benchmarking needs”, at least according to the game’s producer Jon Bloch. In an interview with Game Informer, the producer also stated that “ We [4A Games] love blowing up video cards”, which means that PC gamers can expect Metro Exodus to be a real stress test when cranked up to max settings.   

 

Metro Exodus is set to also release on PS4 and Xbox One, with A4 planning to make use of every drop of performance that these consoles have to offer, with plans to deliver HDR support and native 4K resolution support on the Xbox One X. It will be interesting to see what kind of visual sacrifices have to be made to accommodate console hardware, though at least it promises that the game will also be scalable to lower end PCs.

You can join the discussion on Metro Exodus being set to be another GPU stress test on the OC3D Forums.  

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