Rise of the Tomb Raider now Supports DirectX 12

Rise of the Tomb Raider now Supports DirectX 12

Rise of the Tomb Raider now Supports DirectX 12

 

Rise of the Tomb Raider has now been updated to support DirectX 12 and Nvidia’s new VXAO Ambient Occlusion technology. 

Right now this patch is exclusive to the Steam version of the game, though the Windows 10 Store version of the game is expected to receive the DirectX 12 patch within the next few days. 

Nixxes states that they expect this update will bring performance improvements to all PC users of the game, though those who wist to continue using the older version will be able to revert to Build 629.1 using the Steam Beta update feature. 

  

                      Rise of the Tomb Raider now Supports DirectX 12  Rise of the Tomb Raider now Supports DirectX 12

 

This new update also adds a new benchmarking utility to the title, giving users a easy to use tool that can be use to compare performance between different systems and graphical presets with ease.  

  

  • Added support for DirectX 12 

 

 

  • – Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only) 
  • Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings. 
  • – Fixed some HBAO+ and other Ambient Occlusion issues. 
  • – Fixed motion blur problems in Stereoscopic 3D mode. 
  • – A variety of other smaller optimizations, bug-fixes, and tweaks.

 

You can join the discussion on Rise of the Tomb Raider’s new DirectX 12 Patch on the OC3D Forums

 

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