VR Headset Specifications Showdown – Next-Gen Models Compared
VR Headset Specifications Showdown – Next-Gen Models Compared
On the lower-end, Oculus’ upcoming Rift S headset will deliver a higher screen resolution at a low price tag while moving from AMOLED screens to LCDs that are optimised for VR gaming. These two changes will reduce the impact of the “screen door” effect, while also making VR gaming sharper thanks to the resolution bump.Â
With all of these high-profile headsets on the way, we deemed it appropriate to compare the specifications of each, from their resolution to their field of view and even their refresh rate options. To represent the VR old guard, we have the original Oculus Rift, HTC Vive and PSVR on the left, while the right-hand side is taken up by the latest VR newcomers.Â
For the most part, higher numbers are better, with a broader field of view being preferable, increased resolution screens resulting in increased sharpness and higher refresh rate options providing smoother game motion and increased responsiveness.Â
When it comes to tracking we have split things into two groups, Inside-Out and External, with external tracking setups requiring external sensors, trackers or cameras to track VR gamers while Inside-Out tracking systems have everything built into the headset itself, requiring little to no setup.Â
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Headset | HTC Vive | Oculus Rift | PSVR | HTC Vive Pro | Oculus Rift SÂ | HP Reverb | Valve Index |
Field of View (Degree | 110 | 110 | 110Â | 110Â | 110Â | 114 | 130 |
Resolution (Total)Â | 2160×1200 | 2160×1200Â | 1920×1080Â | 2880×1600 | 2560×1440 | 4320×2160 | 2880×1600 |
Screen Type | AMOLED | AMOLED | AMOLED | AMOLED | LCD | LCD | LCD |
Refresh Rate | 90Hz | 90Hz | 90/120Hz | 90Hz | 80Hz | 90Hz | 80/90/120Hz |
Sensors /Tracking |
External | External | External | External | Inside-Out | Inside-Out | External |
PC Ready? | Yes | Yes | PS4/Pro Only | Yes | Yes | Yes | Yes |
In terms of overall quality, Valve’s Index headset comes out on top, offering the highest refresh rate (with Valve working on an experimental 144Hz option), the widest field of view and support for a highly accurate external tracking system. While the HP Reverb offers a higher screen resolution, the headset is still based on Microsoft’s Windows Mixed Reality technology, which means that it will use Inside-Out tracking, which is known to be less accurate than Valve’s Lighthouse tracking system.Â
Regardless, Valve’s headset is amongst the most expensive on the market, costing a similar amount to HTC’s Vive Pro, albeit with higher refresh rate screens, updated VR controllers and a wide field of view.Â
You can join the discussion on this VR headset specifications showdown on the OC3D Forums.Â