AMD details World of Warcraft: Shadowlands’ use of Ray Tracing and FidelityFX

AMD details World of Warcraft: Shadowlands' use of Ray Tracing and FidelityFX

AMD details World of Warcraft: Shadowlands’ use of Ray Tracing and FidelityFX

In their latest partner video, AMD has detailed how they have helped to improve the visuals and performance of Blizzard’s upcoming Shadowlands expansion for World of Warcraft, which will support the DirectX 12 Ultimate API and many of that API’s newest features. 

World of Warcraft’s prior expansion, Battle for Azeroth, moved the game to the DirectX 12 API, delivering gamers enhanced CPU performance by adding support for more multi-threading to the engine. With Shadowlands, Blizzard is moving WoW to the DirectX 12 Ultimate API, offering gamers further optimisations and other new features. 

On the optimisations front, AMD has helped Blizzard to implement FidelityFX Ambient Occlusion, which is said to operate more efficiently than World of Warcraft’s older Ambient Occlusion implementation. In the video below, both deliver nigh-identical results, effectively giving WoW players higher framerates and increased performance efficiency. 

In terms of DirectX 12 Ultimate features, AMD has helped Blizzard to implement support for Ray Traced Shadows within the game as well as support for Variable Rate Shading (VRS). 

With Variable Rate Shading, Blizzard’s promising gamers a nominal performance boost by allowing supported graphics cards to render scenes more efficiently. This will be especially true at high resolutions. VRS allows graphics cards to render parts of an image with a lower shading rate whenever the scene wouldn’t benefit from more accurate shading. This process saves GPU time and enables a notable performance boost.  

When Ray Traced Shadows are enabled, World of Warcraft Shadowlands will feature more realistic environmental shadows, changing the game’s lighting system by allowing large bosses to case large shadows across the game’s environment. This adds more dynamic elements to World of Warcraft and delivers a notable change to the game’s look when the game is in motion. That said, this implementation does not look great in basic screenshot comparisons. 

World of Warcraft: Shadowlands is due to release on November 23rd. 

You can join the discussion on World of Warcraft: Shadowlands’ use of Ray Tracing on the OC3D Forums. 
 

AMD details World of Warcraft: Shadowlands' use of Ray Tracing and FidelityFX