AMD discusses Rebellion partnership and improvements to Strange Brigade

AMD discusses Rebellion partnership and improvements to Strange Brigade

AMD discusses Rebellion partnership and improvements to Strange Brigade

Strange Brigade is a very interesting release, not just because of the title’s 4-player co-operative gameplay and unique 1930s matinee feel, but due to the game’s technical accomplishments.

Yesterday, we discussed Rebellion’s support for both DirectX 12 and Vulkan in Strange Brigade, which makes this title the first game to support both APIs at launch, though this is far from the only technological feat that the game has accomplished.   

AMD has partnered with Rebellion games to offer the best performance possible in Strange Brigade, implementing software support for FreeSync 2, ensuring low-latency display connectivity and well calibrated HDR support, as well as support Asynchronous Compute, which enabled increased performance using modern graphics APIs by tapping into underutilised sections of today’s graphics hardware. 

With Asynchronous Compute, Rebellion has decreased the performance impact of shadow map rendering and screen space effects within Strange Brigade, delivering increased performance when these effects are in use. The game also features the ability to turn asynchronous compute off, allowing users to test the impact of the feature and disable it if required.  

Right now, Strange Brigade is available as part of AMD’s “Raise the Game” bundle, which will give copies of Strange Brigade, Assassin’s Creed: Odyssey and Star Control: Origins to purchasers of Radeon RX 570, RX 580, RX Vega 56 and RX Vega 64 graphics cards for a limited time. 

AMD discusses Rebellion partnership and improvements to Strange Brigade  

You can join the discussion on AMD’s partnership with Rebellion for Strange Brigade on the OC3D Forums.