AMD’s FSR 3 has arrived on consoles thanks to Immortals of Aveum

Immortals of Aveum has been updated with FSR 3 and HDR on PC and consoles

Immortals of Aveum’s 1.0.6.4 update has arrived, and it has added support for AMD’s FSR 3 technology on consoles. This means that AMD’s Frame Generation technology has been added to its first console game. Furthermore, the PC version now has an improved version of FSR 3, and with HDR support.

On PC, Immortals of Aveum’s FSR 3 support now delivers improved image quality and features VRR support. Originally, this game’s FSR 3 implementation used an early version of AMD’s Frame technology. This version of FSR gave gamers a sub-part experience in many scenarios. This changes with update 1.0.6.4.

For Nvidia RTX GPU users, Immortals of Aveum now features Nvidia’s DLSS 3.7 technology. This is the newest version of Nvidia’s DLSS upscaling and frame generation technology. This should boost the image quality of DLSS. That’s great news for users of Nvidia’s upscaling technology.

On both PC and consoles, Immortals of Aveum should now look better than before thanks to improved upscaling.  Console users will also be benefitting from Frame Generation for the first time, enabling smoother framerates for users of VRR TVs and monitors.

You can join the discussion on Immortals of Aveum’s latest update on the OC3D Forums.

Key Updates:
  • Immortals of Aveum

    is now running AMD FidelityFX Super Resolution 3 (FSR 3) on PlayStation 5 and Xbox Series X|S, and PC!

  • FSR 3 uses a combination of super resolution temporal upscaling technology and advanced frame generation to deliver smoother framerates, better image quality, and improved game performance.
  • On PC, AMD FSR 3 has been updated to a newer, better version which further improves visual quality and performance of its temporal upscaling.
  • On console and PC, the FSR 3 update also extends support for Variable Refresh Rate (VRR) monitors and TVs, which can improve frame pacing to help reduce judder or screen tears
  • HDR (high dynamic range) support is now available on PC to enhance players’ gaming experience with more detailed and realistic visuals. HDR arrived on consoles in the previous game update, patch 1.0.6.3.
  • HDR is set to ‘off’ by default and can be adjusted in the Graphics menu.
  • Known Issue: After the user sets HDR to ‘on’, closing and relaunching the game causes HDR Mode to turn ‘off’ while the toggle button continues to display ‘on’. We’re working to release a hot fix for this as quickly as possible.
  • Temporary Workaround: When relaunching the game, toggle HDR to ‘off’ > save settings > toggle HDR to ‘on’ > save settings
PC Updates:
  • Fixed an audio bug when switching language settings in game. The game will now apply the correct audio voice over for the selected language.
  • Updated to NVIDIA DLSS 3.7 and NVIDIA Streamline 2.4 which can help further improve image quality and game performance for PCs utilizing the latest NVIDIA RTX GPUs.
  • Fixed a rare issue with NVIDIA cards that could cause the game to crash when using Alt+Tab.
Misc. Changes & Minor Fixes:
  • Addressed minor bugs and progression blockers
  • Addressed instances of occasional crashes
  • Minor addition of localized text
Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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