Bandai Namco releases SoulCalibur VI’s PC system requirements

Bandai Namco releases SoulCalibur VI's PC system requirements

Bandai Namco releases SoulCalibur VI’s PC system requirements

Bandai Namco has released SoulCalibur VI’s PC system requirements, allowing PC gamers to judge how well their system under the strain of SoulCalibur’s latest iteration. Will Geralt of Rivia’s hair cause your system to chug? Probably not. 

Soul Calibur VI was built using Unreal Engine 4, with Bandai Namco offering PC gamers support for 4K resolutions alongside advanced options like anti-aliasing to provide players with an optimal visual experience. Bandai Namco has also included a “Dynamic Adjustment” option that will allow the game to raise or lower game settings to provide a solid 60FPS framerate, ensuring smooth gameplay.   

Bandai Namco’s EULA for SoulCalibur VI’s PC version lists Denuvo as a 3rd party software, confirming that the game will make use of the company’s anti-tamper technology. 
  

Bandai Namco releases SoulCalibur VI's PC system requirements

Strangely, Bandai Namco has opted to exclude AMD hardware from their PC system requirements, leaving Intel and Nvidia as the game’s only referenced hardware providers. 

MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 7, 8.1, 10 (64-bit)
Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 1050
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset

RECOMMENDED:

Requires a 64-bit processor and operating system
OS: Windows 7, 8.1, 10 (64-bit)
Processor: Intel Core i5-4690 3.5 GHz or equivalent
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 or equivalent
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset

Soul Calibur VI will release on PC, Xbox One and PS4 on October 19th. 

You can join the discussion on Bandai Namco’s SoulCalibur VI’s PC system requirements on the OC3D Forum.

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