Crysis Remastered’s latest update delivers Nvidia’s DLSS technology to the game
Crysis Remastered’s latest update delivers Nvidia’s DLSS technology to the game
Alongside DLSS, Patch 2.1 for Crysis Remastered adds many bug fixes to the game, though Crytek has reported that distant textures may be blurry with DLSS enabled. This suggests that Crytek plans to release more patches for Crysis Remastered in the future, addressing the game’s known issues.Â
Nvidia’s DLSS technology is designed to upscale games from lower resolutions to higher resolutions, delivering Geforce RTX graphics card users a hefty performance boost. We hope to test Crysis Remastered’s DLSS implementation soon to see how much impact the feature has on the game’s performance.Â
Another improvement to Crysis Remastered is an update to the game’s tutorial descriptions in all languages, making the game a lot easier to learn for newcomers. Fixed issues also include changes that will prevent the game from crashing in the Crysis’ Reckoning and Exodus – Sphere missions.Â
You can join the discussion on Crysis Remastered’s latest update adding DLSS to the game on the OC3D Forums.Â
Patch notes
General
– DLSS by Nvidia has now been added to Crysis Remastered.
– Improvements made to the tutorial descriptions in all languages. Many placeholders and incorrect prompts have been corrected.
Bug fixes
– Fixed an issue that caused the rocket tutorial prompt to not be correctly displayed in Traditional Chinese.
– Fixed an issue that caused the camera shake to be too intense while using the mounted MG with armor mode enabled.
– Fixed an issue that prevented the alien AI from exploding which prevented mission progress on Exodus, Fleet and Paradise Lost.
– Fixed an issue that resulted in Armor mode being active at the beginning of a mission.
– Fixed the missing audio tied to the SCAR in the intro cutscene on Ascension.
– Fixed a CRYENGINE crash that could occur on Exodus – Sphere.
– Fixed the translations of the Classic Nanosuit mode control tutorial in all languages (previously only shown in English).
– Fixed an issue that caused the controller tutorial prompts to display mouse and keyboard instead throughout the game.
– Fixed a crash that could occur on Reckoning – Fleet.
– Fixed an issue that resulted in the FPS counter showing the incorrect information.
– Fixed several bugs that caused the incorrect information to be displayed in the tutorial prompts for the controller.
– Fixed several tutorial descriptions that would appear in the wrong languages when using the Traditional Chinese language settings.
– Fixed a missing tutorial prompt from the VTOL rockets in the Traditional Chinese language on Ascension.
– Fixed a placeholder from the “fire minigun” tutorial prompt on Ascension when using mouse & keyboard.
– Fixed an issue that resulted in the English translations appearing for the Classic Nanosuit controls tutorial when using other languages.
– Fixed some Italian localisation issues (removed placeholders and added correct text).
– Fixed an issue that caused placeholders to appear in the HUD when the Japanese language was selected.
– Fixed an issue that occurred when trying to ADS on any mounted machine gun while using a controller. Previously this would incorrectly activate the cloak instead of aiming down sights.
– Fixed an issue with the animations for some CEPH scouts.
– Fixed several placeholders that appear in the Classic Nanosuit menu.
– Fixed some shadows that would disappear depending on the camera angle on Contact – Island.
– Fixed some disappearing prompts from the Classic Nanosuit wheel.
Known issues:
– Some distant textures can appear to be blurred textures when DLSS is switched enabled.
– In some cases, you may encounter motion blur issues on some systems. Deactivating motion blur will resolve this matter.
– The windows for civilian trucks may have yellow windows when Raytracing is set to âVery Highâ or âCan it Run Crysisâ.
– Anti-Aliasing is disabled with DLSS by design. However, the menu will still show that it is set to active when DLSS is enabled.