Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support

Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support

Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support

Crytek has today released a free raytracing benchmark/demo on their CryEngine marketplace, allowing PC gamers to experience raytracing for themselves on today’s hardware. 

When it comes to in-game Raytracing, most of today’s solutions require dedicated raytracing hardware and API support, but with Cryengine, Crytek has taken a different approach, Crytek is building on its existing SVOGI technology to create a raytracing implementation that’s hardware-agnostic and performance-friendly, which is great news for gamers. 

Crytek’s Neon Noir Benchmark is a 4.35GB download and will feature both Ultra and Very High Settings, offering users the ability to dial down the tool’s raytracing resolution to boost performance. Crytek says that this tool will run on AMD RX Vega 56 and Geforce GTX 1070 graphics cards or better. 

Raytracing will ship in a new version of CryEngine in early 2020 and be optimised to take advantage of modern graphical APIs like DirectX 12 and Vulkan. Moving forward, Crytek’s raytracing will be expanded to cover more than reflections, with raytraced ambient occlusion and global illumination being possible.   

Below is a developer diary which describes Crytek’s raytracing journey, and the future of Crytek’s raytracing technology.
  

Crytek’s Neon Noir Ray Tracing Benchmark/demo is now available to download on the CryEngine Marketplace

You can join the discussion on Crytek’s CryEngine Neon Noir Benchmark on the OC3D Forums

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