Destiny 2 will neither be peer-to-peer or use dedicated servers

Destiny 2 will neither be peer-to-peer or have dedicated servers

Destiny 2 will neither be peer-to-peer or use dedicated servers

 
Bungie has confirmed that Destiny 2 will neither be peer-to-peer or have dedicated servers, with the game own offering a unique hybrid system that is said to have the advantages of both systems. 
 
With this new system Destiny 2 will use game servers to act as mission host and physics host, which is a change from Destiny 1 where one of the players acted as Physics host. Bungie calls this new model a hybrid model as game servers will now act as host (no more host migration), while players will still have some of the advantages of a P2P multiplayer setup.
 
While this will not fully satisfy those who demand dedicated game servers, this hybrid model is still a huge improvement over Destiny 1, as game servers are no longer dedicated solely to scripting and mission logic but also to additional tasks to ensure a more stable gameplay experience with fewer issues than before. 
 
Below is a comment from Bungie’s Matt Segur, the Engineering lead of Destiny 2. 
 

Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center. To understand the foundation on which we’re building, check out 
this Destiny 1 presentation from GDC. Using the terms from this talk, in Destiny 2, both the Mission Host and Physics Host will run in our data centers.

We don’t use that term, because in the gaming community, “dedicated servers” refers to pure client-server networking models. Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.

 

 

Many will call the lack of full dedicated Destiny 2 servers as a cost-saving measure for Activision/Bungie, it must be remembered that this is a huge improvement over Destiny 1 and that Bungie is investing a lot more into Destiny 2’s infrastructure.

It remains to be seen how well Destiny 2’s online services function, though we will no doubt find out when the game enters its beta phase during the summer. 

 


Nope! We’ve invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time. We really believe this is the best model for all of Destiny 2’s varied cooperative and competitive experiences. Engineering will always involve trade-offs and cost-benefit analysis, but as a team, we’ve got no regrets about the unique technology we’ve built for Destiny 2.

 

Destiny 2 will neither be peer-to-peer or have dedicated servers

 

To make a long story short, Bungie are moving a lot more of Destiny 2 onto cloud servers, preventing many of the host migration issues, lap problems and balance issues that are caused by original game’s online systems.

While Destiny 2 will not use “dedicated servers” in the traditional sense, it will still be a huge improvement for fans of the series, though we will have to wait until the game’s open beta to see exactly how well this new “hybrid” system functions. 

 

You can join the discussion on Destiny 2’s hybrid online systems on the OC3D Forums

 

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