Godfall will use 12GB of VRAM at 4K Ultra settings – The RTX 3080 has 10GB…
Godfall will use 12GB of VRAM at 4K Ultra settings – The RTX 3080 has 10GB…
As part of their video, Counterplay Games’ CEO, Keith Lee, stated that Godfall used 4kx4k textures and 12GB of VRAM on PC to run Godfall at 4K Ultra settings, highlighting the high VRAM requirements of future PC titles on PC. AMD is ready for this with their 16GB RX 6800 and RX 6900 series products, but it looks like Nvidia has fallen behind in this regard.Â
Nvidia’s RTX 3070 offers users 8GB of VRAM, while their RTX 3080 gives users 10GB of VRAM. Neither of these GPUs meets Counterplay’s VRAM targets for 4K Ultra gameplay in Godfall, with only Nvidia’s $1500 RTX 3090 meeting the game’s high standards with its colossal 24GB frame buffer. If other developers follow Counterplay’s example, Nvidia’s RTX 30 series may age poorly due to insufficient VRAM capacities at 4K resolutions.Â
Thankfully, gamers can counter these VRAM limitations with lowered texture settings in most games. With Microsoft’s Xbox Series S offering users 10GB of combined system memory (CPU+GPU), it is unlikely that 8GB of 10GB graphics cards will become unable to play modern PC games anytime soon. That said, AMD’s generous VRAM allocations on their RX 6000 series could see their hardware age better as games evolve to utilise Xbox Series X and PlayStation 5. Â
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AMD’s generous VRAM allocations could give Radeon a major advantage over Nvidia in the long-term, especially if their lower-end RX 6000 series models also feature large VRAM capacities. If AMD can push developers to use more GPU memory within their future games, Nvidia’s 8GB and 10GB RTX 30 series products could start to look like a poor investment to forward-looking gamers.
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