Horizon Zero Dawn’s latest PC patch promises performance boosts and more bug fixes
Horizon Zero Dawn’s latest PC patch promises performance boosts and more bug fixes
With patch 1.04 for Horizon Zero Dawn, the game’s PC version is expected to offer gamers increased performance levels thanks to a number of CPU optimisations. These changes are said to deliver gamers a 1-10% performance increase, depending on how CPU limited the game is on your system.Â
While some issues like the game’s major issues have been addressed, minor issues like the game’s Anisotropic Filtering bug remains. That said, it may not be long before these minor issues are addressed, as Horizon: Zero Dawn’s developers have been addressing the game’s problems at a remarkable pace.Â
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Known Issues
– Some players are experiencing an out of memory error during the game optimisation process.
– Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
– Some players are experiencing performance issues on specific GPUs or hardware combinations.
– Some players are experiencing issues with Aloyâs hair when the game is running above 30 FPS.
– We’re aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 â thank you!
Patch Notes
Crash Fixes:
– Fixed a crash that could occur when users would create a new game and their save game slots were full
– Fixed a startup crash related to temp folder
– Fixed an AI crash that could occur during combat
– Fixed an AI crash in the EventMessageHandler
– Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
– Fixed a crash when users would instantly back out when changing sliders in the Settings menu
– Fixed a crash that would occur when having the âGreetingsâ option open in photo mode and then exiting
– Potential fix for memory corruption in AI routines which could lead to crashes
– Potential fix for a GPU hang caused by a threading issue
– Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash
Performance improvements:
– General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
– Improved performance of camera cuts in cinematics and conversations
Other Improvements:
– HDR â Fixed colour banding issues in HDR mode
– Mouse Controls â Fixed an issue where mouse sensitivity was incorrect when framerate wasnât constant
– Aiming â Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
– Cutscenes â Fixed an issue where geometry and textures would pop in after camera cuts
– Adaptive Performance â Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
– Volumetrics â Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
– Reverb â Fixed several issues where excessive reverb was noticeable in specific quests
– Visibility â Fixed an issue which could sometimes cause geometry to briefly disappear after streaming
Horizon Zero Dawn is an incredible game, and it is definitely worth checking out on PC if your system is up to the challenge. If you want to know how today’s GPU hardware copes with Horizon: Zero Dawn and want optimisation tips for the game’s graphical settings, you can look at our Performance Analysis and Optimisation Guide for the game here.Â
You can join the discussion on Horizon: Zero Dawn’s latest PC patch delivering CPU performance improvements on the OC3D Forums.Â