Monster Hunter Wilds’ Title Update 2 solves the game’s Shader Compilation issues on PC

Shader Stutter, begone! Monster Hunter Wilds’ newest update solves some of the game’s performance issues

Title Update 2 for Monster Hunter Wilds has been released, and it solves one of the major issues that PC gamers have experienced when playing the game. Shader pre-compilation has been added to Monster Hunter Wilds, allowing all game shaders to be compiled ahead of gameplay. Before now, this step was completed during gameplay, resulting in high CPU loads and unstable performance.

This change should help stabilise Monster Hunter Wilds’ PC performance. Note that Title Update 2 also adds new VRAM optimisations to the game, lowering overall VRAM utilisation. This should help the game run better on graphics cards with 8GB of VRAM. Furthermore, this update enables AMD FSR 4 support on supported Radeon graphics cards.

Monster Hunter Wilds’ shader compilation changes should greatly improve the game’s performance on PCs with weaker CPUs. On these CPUs, shader compilation has a larger impact on overall game performance. Additionally, shader compilation will take more time to complete on weaker CPUs. With this step being applied ahead of gameplay, gamers can now enjoy a more stable/stutter-free gaming experience.

You can join the discussion on Monster Hunter Wilds’ solving some of the game’s PC performance issues on the OC3D Forums.

Mark Campbell

Mark Campbell

A Northern Irish father, husband, and techie that works to turn tea and coffee into articles when he isn’t painting his extensive minis collection or using things to make other things.

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