Mortal Kombat 11 PC System Requirements Announced

Mortal Kombat 11 PC System Requirements Announced

Mortal Kombat 11 PC System Requirements Announced

Mortal Kombat 11 is set to launch on April 23rd 2019, bringing to the series new character variations, increased customisability and a new graphics engine that will allow every brutal detail pop out to players. 

With this release both old and new characters will come to the game, bringing some new blood to the franchise as the game’s story continues. On PC, Mortal Kombat 11 will release on the same day as the game’s console counterparts, though the game will feature much harsher PC system requirements. 

When compared to its predecessor, Mortal Kombat X, Mortal Combat 11’s PC minimum system requirements are extremely similar to predecessors recommended requirements, demanding the same amount of RAM, and similar levels of GPU horsepower. On the CPU side, Mortal Kombat 11 features almost identical system requirements to Mortal Kombat X. 

Mortal Kombat 11 PC System Requirements Announced

Below are Mortal Kombat 11’s PC system requirements, though please note that these may be changed before the game’s launch, as they currently lack the game’s storage requirements. 
 

MINIMUM:

OS: 64-bit Windows 7 / Windows 10
Processor: Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzenâ„¢ 3 1200, 3.1 GHz
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270
DirectX: Version 11
Network: Broadband Internet connection

RECOMMENDED:

OS: 64-bit Windows 7 / Windows 10
Processor: Intel Core i3-2100, 3.10 GHz / AMD FX-6300, 3.5 GHz or AMD Ryzenâ„¢ 5 1400, 3.2 GHz
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570
DirectX: Version 11
Network: Broadband Internet connection

Mortal Kombat 11 will release on PC, Xbox One and PS4 on April 23rd 2019. 

You can join the discussion on Mortal Kombat 11’s PC system requirements on the OC3D Forums.Â