Nvidia Boasts 50% performance boosts in Monster Hunter World with DLSS

Nvidia Boasts 50% performance boosts in Monster Hunter World with DLSS

Nvidia Boasts 50% performance boosts in Monster Hunter World with DLSS

Nvidia’s performance-boosting DLSS technology is due to arrive within Monster Hunter World on July 17th, delivering performance improvements of up to 50% if Nvidia’s internal testing is to be believed.  

With DLSS enabled, Nvidia’s RTX 2080 Ti allegedly moves from an average framerate of 46.7FPS to an average framerate of 71.6 FPS, representing a 53% performance improvement.

At this time it is unknown how DLSS will impact the image quality of Monster Hunter World, but Nvidia plans to tackle their usual “blurry” criticisms by bringing a sharpness slide to the game. This will enable gamers to play Monster Hunter World with softer or sharper graphics based on their preferences.   

Given Monster Hunter World’s standard performance profile, it is hard to argue that DLSS won’t offer users of high-resolution screens huge increases in framerate and overall smoothness during gameplay. Even so, DLSS is known to offer what could be considered inferior graphics to a native resolution rendering. 
  

Nvidia Boasts 50% performance boosts in Monster Hunter World with DLSS  

We plan to analyse DLSS within Monster Hunter World when the game is patched on July 17th, so expect to hear more about Monster Hunter’s graphics and RTX performance in the near future. 

You can join the discussion on Nvidia’s promise of up to 50% more performance in Monster Hunter World on the OC3D Forums.