Quake II RTX will be released by Nvidia next month
Quake II RTX will be released by Nvidia next month
Owners of Quake II will be able to point Quake RTX towards the full game to grant full access to the game’s campaign and multiplayer modes, complete with path traced graphical effects that are only possible through the powers of Ray Tracing.Â
Nvidia estimates that Quake II RTX runs 6x faster on their RTX 2080 than their GTX 1080 Ti, thanks to their use of concurrent integer and floating point compute, a feature of Nvidia’s Turing architecture, and the company’s RT (Ray Tracing) cores for Ray Tracing Acceleration.Â
Below is a list of the features which are included in Quake II RTX, which Nvidia plans to release on GitHub with source code, allowing Quake’s fanbase to further edit and refine their work.Â
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The June 6th release will also look even better thanks to numerous improvements to image quality, and new additions that add even more path-traced enhancements. Highlights include:
– Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI
– Multiplayer support
– Time of day options that radically change the appearance of some levels
– New weapon models & textures
– New dynamic environments (Stroggos surface, and space)
– Better physically based atmospheric scattering, including settings for Stroggos sky
– Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of – the complete game (the original Shareware release does not include player models)
– Improved ray tracing denoising technology
– All 3,000 original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements
– Updated effects with new sprites and particle animations
– Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects
– Caustics approximation to improve water lighting effects
 -High-quality screenshot mode that makes your screenshots look even better
– Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF
– Cylindrical projection mode for wide-angle field of view on widescreen displaysÂ
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With path traced Quake II, Nvidia expanded on the work of Q2VKPR (Quake 2 Vulkan Path Tracing) to develop something that was more refined and made more efficient use of Nvidia’s Turing architecture, enabling them to create a path tracing tech demo which can showcase the full powers of their RTX graphics hardware.Â
Nvidia Quake II RTX will be available on both Windows and Linux, with both versions launching on the same day. The video below explains how Nvidia used their RTX technology to create their path-traced version of Quake II.Â
Quake II RTX Minimum System Requirements
OS: Windows 7 64-bit or Ubuntu 16.04 LTS 64-bit
Processor: Intel Core i3-3220, or AMD equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce RTX 2060, or higher
Storage: 2GB available space
You can join the discussion on Nvidia’s Quake II RTX “Ray Traced Remaster” release date on the OC3D Forums.Â