Ray Tracing is coming to Watch Dogs Legion’s Xbox Series X/S versions

Ray Tracing is coming to Watch Dog Legion's Xbox Series X/S versions

Ray Tracing is coming to Watch Dogs Legion’s Xbox Series X/S versions

Watch Dogs Legion is due to release on October 29th, on current-generation platforms, and launch with Xbox Series X/S on November 10th. With both of Microsoft’s next-generation consoles, Ubisoft has confirmed that Watch Dogs Legion will feature support for ray tracing, which will come in the form of real-time ray-traced reflections. 

Before now, ray-traced reflections was due to be available on PC exclusively, but now we know that the feature is coming to next-generation consoles. At this time, it is unknown whether or not the feature will be available on PlayStation 5, though at this time support seems likely. 

On Xbox Series X/S, Watch Dogs Legion will also benefit from using Microsoft’s DirectStorage API to enable faster load times. These changes will allow PC gamers to enter Watch Dogs Legion faster than Xbox One users and benefit from enhanced visuals. 

Ray-traced reflections will add extra depth to Watch Dogs Legions, replacing cubemap and screen space reflections with higher fidelity, accurate reflections. This is a big deal giving Watch Dog’s Legion’s city environments, as London features a lot of glass buildings, puddles and other reflective surfaces. 

  

Ray Tracing is coming to Watch Dog Legion's Xbox Series X/S versions  

You can join the discussion on Watch Dogs: Legions use of ray traced reflections on consoles on the OC3D Forums

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