SEGA releases Humankind’s PC system requirements – Demo available through Stadia
SEGA releases Humankind’s PC system requirements – Demo available through Stadia
Amplitude Studios is the developer behind the Endless Legend and Endless Space franchises, giving the developer a strong footing within the 4X nation-building genre. Humankind will focus on the development of culture, not just the development of a nation, allowing players to customise their civilization to suit there needs. Thanks to this customisation factor, civilizations can be developed with seemingly endless variety, making each game of HUmankind different.Â
On PC, Humankind will feature modest minimum system requirements, asking users for 8GB of system memory, a processor that equivalent to or better than Intel’s 4th generation i5 models and a DirectX 11 graphics card that’s equal to or better than Nvidia’s Geforce GTX 770 or AMD’s R9 290. The game is also due to take up around 25GB of system storage.Â
Humankind will be available on both Windows (7 or newer) and macOS, with the graphics cards like AMD’s RX 5500 XT and Nvidia’s GTX 1060 being recommended on Windows. For the best experience, CPUs equivalent to or better than AMD’s Ryzen 5 1600 or Intel’s 6th Generation i5 CPUs are also recommended.Â
Humankind is due to be available on Steam, the Epic Games Store and Stadia.Â
Below are Humankind’s full PC system requirements for Windows.Â
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7, 64-bit
Processor: Intel i5 4th generation / AMD FX-8300
Memory: 8 GB RAM
Graphics: NVIDIA GTX 770 / AMD R9 290
DirectX: Version 11
Storage: 25 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7, 64-bit
Processor: Intel i5 6th generation (or better) / AMD Ryzen 5 1600 (or better)
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1060 (or better) / AMD RX 5500-XT (or better)
DirectX: Version 11
Storage: 25 GB available space
You can join the discussion on Humankind’s PC system requirements and limited time Stadia demo on the OC3D Forums.Â