The Last of Us Part 1 now has FSR 3.1 support – A stepping stone towards FSR 4?
The Last of Us Part 1’s FSR 3.1 update points towards a future FSR 4 patch
The PC version of The Last of Us Part 1 has been updated to enable support for AMD’s FSR 3.1 technology. This update adds FSR 3.1 Super Resolution and Frame Generation support to the game, improving the quality of its upscaling/Frame Generation on supported GPUs.
With FSR 3.1 comes AMD’s “Upgradable FSR API,” which simplifies the FSR upgrade process for game developers. This allows game developers to integrate future versions of AMD’s FSR technology with minimal effort. As such, it’s probable that this update is intended as a pathway towards FSR 4 support.
AMD showcased their FSR 4 AI upscaling solution at CES 2025. With this new upscaler, AMD has delivered much higher levels of image quality than FSR 3.1. This gives PC gamers stronger visuals while providing the same performance benefits as prior versions of FSR.
The Last of Us Part I v1.1.4 Patch Notes
A patch for The Last of Us Part I is now available. This update includes the following:
Feature Support
- Added support for AMD FSR3.1 Super Resolution
- Added support for AMD FSR3.1 Frame Generation
General
- [Hometown] Fixed rendering issue that could appear on TVs when using NVIDIA DLSS or AMD FSR
- [The University] Fixed issue that could occur when interacting with a generator while enemies were still present
- [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
Accessibility
- Fixed Text to Speech issue where “M” key was not being read when assigned to a function
AMD’s FSR 4 AI upscaling solution will be released alongside AMD’s Radeon RX 9070-series GPUs. At launch, these may be the only GPUs that support AMD’s new AI upscaler. AMD has hinted at possible FSR 4 support for RX 7000 series RDNA 3 GPUs, though this has not been confirmed.
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