Unigine’s Superposition benchmark will release next week

Unigine's Superposition benchmark will release next week

Unigine’s Superposition benchmark will release next week

 

Unigine has confirmed that their Superposition benchmark will release next week, giving PC users a whole new GPU benchmarking tool.

This new tool will usable in both VR and standard display configurations and will also feature full user interactivity in “game mode”, proving that the game uses real-time simulation techniques and not pre-baked animations.  

This new benchmark is based on the Unigine 2 engine, with the teaser trailer below providing a small glimpse of the visuals that the benchmark will be showcasing. 

 

 

Even now we still use Unigine Valley benchmarking tool to measure GPU performance, but soon Unigine will be releasing an entirely new benchmark, Superposition, which is based on their Unigine 2 Engine, and will support DirectX 11, OpenGL 4.5 and both the Oculus Rift and HTC Vive.  

 
Alongside a traditional performance test, Unigine Superposition will also contain a GPU cooling stress test, which will help you test your GPU’s load temperatures and overclock stability as well as a dedicated VR mode and an interactive mode with several mini-games. This benchmark will support both Windows and Linux, with scalable settings to cover a wide range of hardware, be it APUs to enthusiast grade desktop GPUs.
 
This benchmark will support both Windows and Linux, with scalable settings to cover a wide range of hardware, be it APUs to enthusiast grade desktop GPUs.
 
 
You can join the discussion on Unigine’s Superposition benchmark on the OC3D Forums
 

Unigine's Superposition benchmark will release next week

Unigine’s Superposition benchmark will release next week

 

Unigine has confirmed that their Superposition benchmark will release next week, giving PC users a whole new GPU benchmarking tool.

This new tool will usable in both VR and standard display configurations and will also feature full user interactivity in “game mode”, proving that the game uses real-time simulation techniques and not pre-baked animations.  

This new benchmark is based on the Unigine 2 engine, with the teaser trailer below providing a small glimpse of the visuals that the benchmark will be showcasing. 

 

 

Even now we still use Unigine Valley benchmarking tool to measure GPU performance, but soon Unigine will be releasing an entirely new benchmark, Superposition, which is based on their Unigine 2 Engine, and will support DirectX 11, OpenGL 4.5 and both the Oculus Rift and HTC Vive.  

 
Alongside a traditional performance test, Unigine Superposition will also contain a GPU cooling stress test, which will help you test your GPU’s load temperatures and overclock stability as well as a dedicated VR mode and an interactive mode with several mini-games. This benchmark will support both Windows and Linux, with scalable settings to cover a wide range of hardware, be it APUs to enthusiast grade desktop GPUs.
 
This benchmark will support both Windows and Linux, with scalable settings to cover a wide range of hardware, be it APUs to enthusiast grade desktop GPUs.
 
 
You can join the discussion on Unigine’s Superposition benchmark on the OC3D Forums
 

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