Valve removes their Steam Machine section from Steam

Valve removes their Steam Machine section from Steam

Valve removes their Steam Machine section from Steam

Valve’s SteamOS distribution and their Steam Machine concepts were ambitious, a move designed to make Windows less dominant in the gaming market while improving the gaming ecosystem of Linux both inside and outside of Valve’s custom Debian SteamOS distribution. 

While ultimately this plan failed, it is undeniable that we are seeing a lot more games release on Linux in 2018, though it is also clear that Valve’s “Steam Machines” failed to gain enough momentum to become a sustainable business model.

Steam’s old hardware webpage is now gone (link), redirecting to a standard search page for the keyword “hardware”, silently admitting that the project was a failure. No new Steam Machines have launched for quite some time, with no system integrators showcasing any interest in Linux Gaming PCs, leaving SteamOS as an option that is now exclusive to custom PC builds. 

Since the introduction of SteamOS/Steam Machines, we have seen several developers rise to become Linux porting experts, with Aspyr Media and Feral Interactive being two of the most notable examples, owing thanks to Valve for providing the initial push which set each of their companies on their path to success. Thanks to these two companies several major AAA games have been ported to Linux, creating a Linux gaming ecosystem that is a lot more active than ever before. 

Valve removes their Steam Machine section from Steam

(OC3D has only reviewed a single Steam Machine, the Zotac ZBOX NEN SN970)

While it seems like Valve doesn’t want to focus on Steam Machines any longer, it is undeniable that the company is still a champion of Open Source, having released Vulkan versions of several of their games while also working to bring Vulkan to iOS/MacOS thanks to the contribution to the creation of MoltenVK.  

You can join the discussion on Valve’s removal of their Hardware/Steam Machines section from Steam on the OC3D Forums.